![]() ![]() "I realise that the move in the direction of a more conventional RTS would've been controversial. The sequel to Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. Game designer and scriptwriter Zy Nicholson resigned from the studio in late 1999 and was replaced on the project by Ernest W. It is probably one of the most addictive and fun games ever created with tons of dark humor, smooth gameplay, and high replayability value. ![]() I wish the team the best of British in bringing their creation to life.” – David Amor, Chief Creative Officer at Relentless, ex-Bullfrog Productions. "We definitely wouldn't have turned DK3 into a clone of StcirCrcift," he continues. "The major impetus for the move outdoors also came from the need for better multiplayer play. If that weren't enough to keep you busy, your lair is continually invaded by hoards of idealistic "heroes" wanting to slay you, proclaim a triumph over evil, and go back to a village feast in their honor. Platform(s) Multiplayer 3 is a multiplayer level in Dungeon Keeper. ![]()
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